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C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct3D11 Namespace / DeviceContext Class / UpdateSubresource Method / UpdateSubresource(Resource,Int32,Nullable<ResourceRegion>,IntPtr,Int32,Int32) Method

In This Topic
    UpdateSubresource(Resource,Int32,Nullable<ResourceRegion>,IntPtr,Int32,Int32) Method
    In This Topic
    void ID3D11DeviceContext::UpdateSubresource([In] ID3D11Resource* pDstResource,[In] unsigned int DstSubresource,[In, Optional] const D3D11_BOX* pDstBox,[In] const void* pSrcData,[In] unsigned int SrcRowPitch,[In] unsigned int SrcDepthPitch)
    Syntax
    'Declaration
     
    Public Overloads Sub UpdateSubresource( _
       ByVal dstResourceRef As Resource, _
       ByVal dstSubresource As System.Integer, _
       ByVal dstBoxRef As System.Nullable(Of ResourceRegion), _
       ByVal srcDataRef As System.IntPtr, _
       ByVal srcRowPitch As System.Integer, _
       ByVal srcDepthPitch As System.Integer _
    ) 
    public void UpdateSubresource( 
       Resource dstResourceRef,
       System.int dstSubresource,
       System.Nullable<ResourceRegion> dstBoxRef,
       System.IntPtr srcDataRef,
       System.int srcRowPitch,
       System.int srcDepthPitch
    )

    Parameters

    dstResourceRef
    dstSubresource
    dstBoxRef
    srcDataRef
    srcRowPitch
    srcDepthPitch
    See Also